Concluding my quest into reinforcement learning, building a RL game env and doing low-level GPU optimizations.
Publishing my RL Game Env as OSS
Concluding my quest into reinforcement learning, building a RL game env and doing low-level GPU optimizations.
A series of macro and micro optimizations to make Puffer RL training faster and scale better.
Using a toy but playable pixel platformer to create agents that can play along-side you.
(Part 2/2) Understanding the internals of an LSTM by (de)constructing an 1-bit LSTM.
(Part 1/2) A creative coding experiment to explore LSTMs with your touch