<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Astro Terminal Theme</title><description>A terminal-inspired theme for Astro</description><link>https://rlplays.com/</link><language>en-us</language><item><title>Deconstructing a 1-bit LSTM</title><link>https://rlplays.com/posts/1-bit-lstm/</link><guid isPermaLink="true">https://rlplays.com/posts/1-bit-lstm/</guid><description>(Part 2/2) Understanding the internals of an LSTM by (de)constructing an 1-bit LSTM.</description><pubDate>Sat, 28 Feb 2026 00:00:00 GMT</pubDate></item><item><title>Pixel Platformer Demo: Explore RL and Self-Play</title><link>https://rlplays.com/posts/pixel-platformer/</link><guid isPermaLink="true">https://rlplays.com/posts/pixel-platformer/</guid><description>Using a toy but playable pixel platformer to create agents that can play along-side you.</description><pubDate>Tue, 17 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Scaling RL: GPU multithreaded batching with Puffer</title><link>https://rlplays.com/posts/puffer-opt/</link><guid isPermaLink="true">https://rlplays.com/posts/puffer-opt/</guid><description>A series of macro and micro optimizations to make Puffer RL training faster and scale better.</description><pubDate>Thu, 19 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Draw with an LSTM</title><link>https://rlplays.com/posts/touch-draw/</link><guid isPermaLink="true">https://rlplays.com/posts/touch-draw/</guid><description>(Part 1/2) A creative coding experiment to explore LSTMs with your touch</description><pubDate>Wed, 11 Feb 2026 00:00:00 GMT</pubDate></item></channel></rss>